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Discover the Enchanted Souls of Jaro Spark

Guardians of the dream

isla – The Dreamer

A determined 15-year-old who believes in wishes and takes action to make them real. She protects her dreams, pushing away doubts and negativity, ensuring that no bad thought can steal her aspirations.

isla – The Dreamer

A determined 15-year-old who believes in wishes and takes action to make them real. She protects her dreams, pushing away doubts and negativity, ensuring that no bad thought can steal her aspirations.

Jaro – The Keeper

A magical jar that protects Isla’s wishes, waiting for the right moment to bring them to life.Patience, trust, and belief—these are the lessons Jaro teaches. Because when the time is right, wishes find their way into the world, ready to come true.

Jaro – The Keeper

A magical jar that protects Isla’s wishes, waiting for the right moment to bring them to life.Patience, trust, and belief—these are the lessons Jaro teaches. Because when the time is right, wishes find their way into the world, ready to come true.

Oso – The Guardian

أA red teddy bear who fights off doubts and keeps Isla’s dreams safe.He is the fearless protector of wishes. When dark thoughts creep in, when doubts try to take over, Oso fights them.

Oso – The Guardian

A red teddy bear who fights off doubts and keeps Isla’s dreams safe.He is the fearless protector of wishes. When dark thoughts creep in, when doubts try to take over, Oso fights them.

Shadow of the doubts

Sleepwalkers

Scary, slow-moving, but hard to defeat.

Abilities

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Nightmare Shadows

cary, slow-moving, but hard to defeat.

Abilities

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Strength
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Attack
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Nightmare Shadows

cary, slow-moving, but hard to defeat.

Abilities

Power
0%
Strength
0%
Attack
0%
Defense
0%

Phantom Wolves

The wolves will feed on your magic and can disable Oso units temporarily.

Abilities

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Strength
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Attack
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Defense
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Phantom Wolves

The wolves will feed on your magic and can disable Oso units temporarily.

Abilities

Power
0%
Strength
0%
Attack
0%
Defense
0%

Jumping Walkers

They can bypass the first hurdle and can eat your good thoughts before you even realize it.

Abilities

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Strength
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Attack
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Defense
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Jumping Walkers

They can bypass the first hurdle and can eat your good thoughts before you even realize it.

Abilities

Power
0%
Strength
0%
Attack
0%
Defense
0%